We install everything, play past the tutorial and tell you whether it holds up after a week. Big Bass Splash.
Read the review «Big Bass Splash» →
Puzzle · 3.5★
We count how often ads interrupt play and what the paid version actually removes.
How much space it takes and how quickly it drains a phone — both are in the review.
A review only goes up after at least a week with the game, not after ten minutes of the tutorial.
Every review says plainly whether the game works on a plane or a train without signal.
Classic card games with a decent offline opponent and no forced online play.
Run a small bakery through one night. Short shifts, warm art, no energy bar.
Draw delivery lines across a growing town. Quiet, clever and unforgiving later on.
A slow gardening game with real waiting. Fine in short visits, tedious in long ones.
Most card apps push you online and pad the game with currencies. Card Club keeps the classics and a competent offline opponent that does not cheat.
Twelve months after the reviews, only four survived on our phones.
Seven games you can start and finish without a calendar reminder.
Where we stop recommending a game, no matter how good it is.
Everything here can be paused mid-level without losing anything.
«A minimal line puzzle with a thousand levels and very little else.»
«Classic card games with a decent offline opponent and no forced online play.»
«An arcade racer with tight controls and no energy bar between races.»
Yes, and we prefer them. A game you pay for once usually treats your attention better than a free one.
No. We buy every game and every in-app purchase we write about, and we do not run sponsored posts.
A number without an explanation tells you nothing. We give a short verdict instead, and say who the game is for.
Readers suggest most of them by email. The rest come from what we see people playing around us.